

Unless you didn’t already know, my method is the straight sale model. Always be poised to drop everything and ramp up any game that gains initial traction.

Similar to continual release, but in this case the aim is to hope to strike it big with a sudden hit. Release multiple games each year, maybe one a month, hoping that over time, the long tail builds up a relatively stable income. Assume that scale brings its own bonuses, and that the huge payoff outweighs the risk. Go all-in, on a big title you bet your entire financial resources on, including remortgaging house/car etc. Self-fund games, release them to the world as self published titles and hope the royalties exceed the development costs on a continual basis. Using patreon, or kickstarter or other methods, build up a loyal fanbase that pays you money to make games, regardless of whether they play them, or buy them in any quantity. Get publishing deals, and charge enough for the development milestones that you make a profit regardless of whether the final game makes a profit or not. I know people trying a bunch of different strategies and here are a few: Combine it with Steam achievements, community, cloud support and more, and you should be kept busy fighting over Europe for another two hundred years.There are a whole lot of different strategies for running a pc games business.

GTB also features an integrated map editor that lets you trivially change and tweak existing maps, or create entirely new ones, and the process of sharing these custom maps with friends is built right into the game. An unlocks system gradually reveals more modules, abilities and unit 'hulls' to experiment with. Speaking of custom units, GTB doesn't have simple pre-built units, but allows you to build them from individual components, and even design the appearance and colors of every single unit. An online-challenge system lets you upload your custom maps and custom units and attacks for other players to fight against. The war continues across Europe, with the allied commanders still locked into the optimistic patriotism of the 1900s.Ī tower-defense game where you can play as the attacker has been done before, but GTB lets you play the same maps as attacker OR defender, and even lets you save out your attack as a recording to defend against.

Set in an alternate history timeline where World War I never ends, you are the commander of allied forces fighting right up to the year 2114, where Mechs and lasers are used alongside tanks and rifles. Gratuitous Tank Battles (GTB) is a unique hybrid of tower-defense, strategy, simulation and RTS.
